execute store result storage dab:system temp.charge_final_damage float 0.15 run scoreboard players get @a[tag=SelfProtect_Charge,limit=1] Charge_longbow_FinalDamage
scoreboard players reset @a[tag=SelfProtect_Charge,limit=1] temp
playsound minecraft:block.glass.break master @s ~ ~ ~ 100 1.2
playsound minecraft:block.glass.break master @s ~ ~ ~ 100 1
function dab:system/bow_arrow/charge_longbow/charge_arrow/damage with storage dab:system temp.charge_final_damage